Khzardom of Mathoja

The Khzardom of Mathoja (Ma-tho-ja) is the southernmost kingdom of the former Empire of Illeria. During the time of Empire, it was the most distant and most culturally different kingdom. It was discovered in 773 IER (Illerian Empire Reckoning), well into the ascension of of the Empire itself.

History

In terms of history, Mathoja was older than the Empire and the kingdoms that comprised it. It was the northernmost kingdom of the long fallen Suldavic Empire, which existed nearly a thousand years before the Illerian Empire, but is still known by scholars. War and the resulting famines and plagues destroyed the Suldavic Empire, and most of its kingdoms vanished into pages of various scrolls and parchments locked away in the Tower of the Sages.

Mathoja was rediscovered by Roseric’s Company, aa Illerian expedition to the far south. At the time, the Mathojan Peninsula consisted of the Mathojae, a people who were vastly different in many aspects to the other peoples of the Ilerian Empire, the Wuld, an ancient people that had only been encountered once before by Illerians, and a new tribe of Sidhe who had taken up residence in the eastern forest. Roseric discovered that Mathojan society was simple, and had seemed to be stuck in their own iron age.

Society

The Mathojae have a simple society that has been carried down throughout the ages, even in both times of empire. A Khzar(king) presides over appointed Vyzars(dukes) who run territories from the various towns in the kingdom. All towns pay customary tribute to the Khzar who funds the army and navy and the Tower of Knowledges, a school of unified learning. Each vyzar is expected to keep and maintain a militia to serve as auxillaries when needed.

Otherwise, Mathojae are mostly farmers, with a smaller percentage being dedicated to specific trades. Talented individuals can find a career in the small Mathojan military, as scholars or devote their lives to being clerics. Some individuals don’t ever find a fit, or are thrown out of society’s choice positions through their own doing.

The Grum or “dwarves” as they are called by the Mathojae on rare occasion find a home in the kingdom. They are usually sent out as “missionaries” to help the Mathojans, or simply for purely capitalistic reasons. The “missionaries” are actually clerics accomplishing requirements of service, and they have no interest in converting Mathojans.

Government

Mathojan society is simple, and so is their government. The Illerian Empire usually took care to keep lawful kingdoms as intact as possible. With Mathoja’s distance from the Empire, little was changed other than advances that the Illerians introduced in culture, industry, warfare and scholarship.

As was mentioned in the Peoples section, Mathojan society is simple and their form of government reflects that simplicity and closeness to the people. A large ancient family holds the royal seat of Mathoja, and produces the royal family. Three old families of noble blood, the Khzulka constitute the branches that the royal family can marry from to keep the bloodline strong.

The Khzar (king) or Khazara (queen) are the eldest child born to the royal family. The ruler oversees the overall workings of the kingdom through Vyzars, signs decree and treaties and leads the military when necessary. The spouse of the ruler is the Haluka/Halukara, (Royal Consort) and is considered the highest royal counsel. Haluka/Halukara is responsible for maintaining the Royal Counsulary.

The princes (Mathzar) and princesses (Mathzara)are all uniformly groomed to rule, but the eldest is chosen as Othzar/Othzara (Crown Prince or Princess) and spends time in intense study and observation of the Khzar/Khazara. The other Mathzar/Mathzara are taught at the university or the temples. At the age of 20 are placed into positions of responsibility and limited power at the direction of the Khzar/Khzara. When they grow older and wiser, the responsibilities and power become larger.

The Vyzars are chosen from one of the thirteen semi-noble bloodlines, known as the Vyzulka and serve as Lords of the various districts in Mathoja. The most powerful Vyzar rules over Lis, the capitol. All Vyzars are responsible for collecting taxes from their Vythuma (districts) and keeping their militias maintained. The Vyzars are not heirs of their lands, and can be moved around at the discretion of the Khzar/Khzara.

Generals and High Sages are chosen by the Khzar, and High Priests are elevated from within their own religious orders.

Khzardom of Mathoja

The Chronicles of a Dead Empire mntineer